
Shooting various parts of the ceiling will drop a mix of used and unused items, though shooting the ceiling above the first light will cause the game to crash and reset. Spawns you to a tunnel similar to 3:3, devoid of vehicles, obstacles and enemies.
.jpg)
This area leads to the unused tunnel area with the Augensterm (3:3). Should you choose to not proceed, the start of the area is actually a sprite viewer with controls similar to 3:D (see below). This area contains a prisoner unique to this area (often fan-dubbed as Achilles, though his name is actually randomized).
#Metal slug 6 roms neo geo full
While on the surface it looks like the second area of Mission 3 (3:2), it’s actually been stripped of the normal items placement and is chock full of enemies - both used and unused - for testing purposes spawned from out of nowhere when you walk up to the crates, to the point of lagging the game.Įnemies drop weapons and items (the cut Flame Shot being one of them), and a few prisoners can be found as you progress. This leads to the final area before the boss, 3:4. Originally, you are to spawn a bit further back to show a room of a group of robots deploying (the same seen at the end of the area, only longer) as evidenced by the pre-release videos, though that appears to have been cut as well.Īs a result, your spawn point is moved further forward and the room in the final, while still available, needs some camera trickery to see it proper.Ī short tunnel area with gas mask soldiers dropping down from the upper floor. The end of the path will lead to 3:6, though you will have to ditch the Augensterm first. The path starts off with a waiting Augensterm, with several enemies as you progress in this unused tunnel area. You're stuck on it even after destroying the helicopter, however. This spawns you at the waterfall in Mission 1, directly to your death and later respawning on the raft. It's possible this was to be a continuation of the final room (1:5), which ends with a similar two-tiered layout. At the end the path leads to the boss fight (1:9). The horizontal axis can be edited using the first two and last two numbers, and the vertical axis with the center four.Īn empty tunnel with the upper floor lacking collision. To scroll the camera with Cheat Engine: enter area 1:3, search for hex value 00001000, then enter area 2:2. The tunnel boundaries can be seen with VIEW GEO SCROLL active, but the tunnel ends in an invisible wall as it does not have an exit coded to it. While this area is actually used being the very second screen of the game, it actually has a hidden alternate path at the end, hidden by a floor sprite. They all use the underground subway stage as their background and are devoid of enemies.

Out of the 10 test stage entries, only three are functional: FOR 08 (a vehicle and weapon test room), FOR 09 (a dual machine gun test room), and FOR 10 (another vehicle test room). WARN パレット オーバー - Has something to do with the palette.Ī set of test stages can also be played from the debug menu, although compared to Metal Slug 2, X, and 3, they are very lacking.”PAUSE”ヒョウジOFF - Disables the blinking pause message.

